By A. Acevedo

Experience has came across you.
The toughest activity for any DM is writing and getting ready for an evening's event and laying out the occasions that would form his or her international. experience Compilation #I and #2 are collections of the easiest of the easiest - the journey preserve modules. inside those pages, AEG has compiled, up to date and accelerated the unique adventures using the revised 3.5 d20 principles with new maps, new textual content, and new plot hooks, together with rewritten and extended sections supply extra balanced encounters and deeper demanding situations. Even empty rooms were stuffed to make a DM's lifestyles more straightforward! all of the whereas, those books supply a campaign's worthy of excessive event to avid gamers of all event degrees. Written for the revised 3.5 d20 principles. Many new and superior maps. 288 pages. ideal certain experience #I hyperlinks 24 of the easiest unique AEG Adventures retains jointly into one significant plot thread, permitting desktops to enhance from the first to the thirteenth point. This e-book is a must-have for DMs wanting to convey the nuance of low-leveling gaming again the place it belongs. Many new and better maps.

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Extra info for Adventure I (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

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They have the strange sense that each of the portraits is watching them. One of the portraits is a trap that caught the artist. If the adven­ turers study that painting, they notice the artist's tiny figure painted in the picture's corner. A powerful art collector sent a magically trapped portrait to the artist in order to capture her soul. The collector, a brass dragon, now plans to dispatch a team of thieves to steal the painting. The brass dragon wishes to make the artist a slave, to produce masterpieces at the dragon's command whenever the dragon desires.

The adventurers are nearby, and they can clearly see that several people are trapped in the burning structures and require rescue. A few days later, another fire erupts. If the adventurers investigate, they find that someone is unleashing fire elementals in town-possessed of elemental fire powerful enough to burn stone. A dwarf blacksmith is dabbling in arcane magic in an effort to perfect a new method of tempering steel. His experiments so far have proven disastrous and have unleashed the rampant elementals.

A few days later, another fire erupts. If the adventurers investigate, they find that someone is unleashing fire elementals in town-possessed of elemental fire powerful enough to burn stone. A dwarf blacksmith is dabbling in arcane magic in an effort to perfect a new method of tempering steel. His experiments so far have proven disastrous and have unleashed the rampant elementals. The adventurers must find him and put a stop to his work. • The adventurers are asked to investigate the disap­ pearance of an artist.

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